

- #Street legal racing redline mods 2.3.1 Patch
- #Street legal racing redline mods 2.3.1 full
- #Street legal racing redline mods 2.3.1 code
"Tune" the chassis in the garage to move the wheels(Big foot mode) ctrl+shift+F11 to toggle reshade effects Esc return to tournament garage during tournaments O (not a zero)toggle checkpoint markers during tournaments (these ones below can solve a lot of lagging) AI power slide ignore factor(how much sliding the AI ignores whenĭeciding whether to accelerate along a spline) (with the variables above you can make an old-NFS style indestructible car) Flop disabling(doors and hood will not open on collision)

Part detachment damage(how much you have to beat a part for it to fall off) Car deformation strength (loss of driveability) Other vehicle-material properties overwrite(specular power, color, refelction color.) Reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): Variables customizable (on the fly) from in-game
#Street legal racing redline mods 2.3.1 code
(Resahde source code provided under the BSD 3-clause license Gameplay video and why it does not happen in the 5th) Textures(this is what is happening at the end of the 4th Lag on spatial boundary crossing with a car that has large Forced resource unloading addressing memory consumption AI racer cars could not accelerate on sideways slopes Lag on look back, and generally looking around Decal projection (crashed slrr when trying to paint a car with a model Advanced bugfixes to the Slrr.exe: (Ida. Bigfoot wheels (working semi-properly with collision on the wheels) Every racer chassis customizable with nicely aligned paintjobs and withĮxtra parts (10 different wide chassis compatible with all 200 chassis types) Properly working Valocity and dealers (custom paintjobs on dummy raceĬars in Valocity during career mode and custom random generated opponents Provided where available, I even found the source for system classes) Packed into a working(video footage provided) Slrr(all java sources 232 pre-built engines available from the catalogue (any engine any car) 150 custom tournaments on 20 maps against racers from the Valocity ladderĭuring career mode (random racers otherwise)
#Street legal racing redline mods 2.3.1 Patch
Patch Link For The Old SlrrExhaustive Old description: Get The New SlrrExhaustive From GoogleDrive The balance of a car (which is set to "never flip" as default) Weights now one should only edit the main cfg if one wants to change I made every car stable in the air and adjusted(and simplified) all the I also made sure every car has proper head, tail and break lights also there areĪ lot of new physics related tweakable variables in the reshade settings.
#Street legal racing redline mods 2.3.1 full
I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)Īnd drastically reduced potentially loaded scripts which should extend crashfree playtime.
